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http://www.oreillynet.com/xml/blog/2006/07/understanding_xforms_customiza.html
"To date, one of the things that I can generally say about the XForms examples that I have been producing is that they are, well, kind of dull. Not necessarily topically - I’ve found in general that when I give XForms demonstrations to people, they tend to be fairly ho-hum about it until I actually begin to show the power of such schema driven development … then their jaws drop. However, as with video games, while it may be the game play fundamentals (good story, good interface, good tech) that keeps people playing, its the artwork (usually of extraordinarily endowed CGI women, for some bizarre reason) that makes them buy the game in the first place. Neglecting presentation in XForms won’t kill your app, but you can do so much more with it if you dress it up a bit."
- XForms -
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