Cricket news: Big Ants Studio’s Cricket 22 edition promises more depth and nuance

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If there is one series that can be called the pinnacle of the cricket test, it is the Ashes. For more than a century, the historic competition between England and Australia has succeeded in generating a buzz that few other rivalries in the sport can match.

The latest edition in this series is no different, despite what turns out to be a punishing tour for Joe Root and his England squad so far. For fans of the sport around the world, it is possible to truly feel the spirit of the Ashes and more with the latest offering from Big Ants Studio.

Cricket 22 – the official video game in the Ashes 2021-22 series – launched earlier this month. The game is Big Ants Studio’s second major cricket product, following the success of the previous edition named Cricket 19. Although it is one of the most popular sports internationally, cricket has continued to grow. suffer from a lack of great video games conceptualized around him.

Cricket 22 aims to fill some of that void, with the addition of T20 major leagues such as the Caribbean Premier League, The Hundred and the Big Bash League. Sport360 recently caught up with Big Ants Studio CEO Ross Symons to get a more in-depth look at the game’s development.

Cricket 22 will feature the Big Bash League, the Caribbean Premier League and The Hundred. Was the focus on shorter formats a high priority during game development?

Ideally, we always want to represent the full scope of the game as it exists in the real world today. The various shortened versions of cricket are currently garnering a lot of media attention and being loved by fans around the world, and are a must have inclusion. Of course, we remain loyal to Cricket 22 also offering long-running competition licenses, including The Ashes itself and Australia’s national competition Sheffield Shield, and we will continue to build on those licenses as these. opportunities will arise.

Is it fair to say that The Ashes is still the highlight of the game’s latest edition? How do you think the game best captures the The Ashes experience?

The Ashes is cricket’s oldest rivalry and competition, so it holds a particularly special place for us. We go out of our way to ensure that the stadiums and players are as you would see them on a TV show, and that the in-game mechanics fully support the intensity of a hotly contested 5-day test match.

There seems to be a deeply narrative career mode. How much does this contribute to the overall gaming experience?

From previous cricket games, we know that people can spend hundreds of hours in our career modes. Cricket 22 adds storytelling and a greater sense of character and drama off the pitch helping players engage even more, taking possession of their players as they progress through all stages of their careers. We hope people enjoy this greater depth and nuance as they play.

What are the main gameplay and animation improvements? Notable changes to AI?

We are constantly building and improving every element of our games, and Cricket 22 is no different. We’ve added a wider range of animations to give people more control over everything from bowling to shooting and even improved AI. Load times are faster, allowing you to participate in matches faster, and we’ve improved the ‘broadcast quality’ of the game. We’ve already seen people make clips that seamlessly transition from cricket to the game. and real cricket. This is how well we have succeeded in making Cricket 22 authentic.

In your opinion, what makes the success of this series? How does it stand up to the competition?

Cricket is a difficult sport to develop – there are many ways to play and the action on the pitch is unique, which means the approach you need to take is totally different from any other type of sports title. It is our passion for the sport and our unwavering commitment to providing cricket fans with an authentic and premium cricket experience which means that we have been fortunate to have such a large following for our titles.

The game’s license has been extended to include New Zealand, the West Indies and Ireland. Are there any plans to expand this to more teams in future editions?

We’re always exploring new licensing opportunities, and while we can’t comment on what’s going on behind the scenes right now, we would say ‘watch this space’.


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