Former GhostWire: Tokyo Creative Director Ikumi Nakamura Announces New Studio, Unseen

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Ikumi Nakamura, former creative director of the upcoming GhostWire: Tokyo, has revealed more details about her new studio. It’s called Unseen, with an office in Tokyo and remote staff, and they’re working on a new IP that can work across a variety of media, not just games.

Here’s a video, posted by Unseen, that showcases the studio’s ethos and contains glimpses of the (still empty) office space.

“At Unseen, we want to build a multicultural team – a cross-cultural world of international staff,” Nakamura told IGN in a video interview. “I want [the office] to be a place where developers can come and go as they please, like nomads. It’s a new style of office.”

“I don’t want to think only in terms of video games; I want to create a new IP that can work as a variety of entertainment media,” Nakamura said. “For example, anime, education, clothing… I would like to make a game that can also impact this kind of media, and grow carefully.”

“I can’t say much, but we put a lot of attention to the script and the characters in our first game,” she continues. “Nowadays, it’s so important to celebrate individuality. I want to create a game with characters that reflect real personalities and minorities, with an open-minded setting that represents multiple cultures.”

Although there are no specific details about the project the studio is working on, Nakamura talks about his own interests. “I think I haven’t changed much since I was a kid. I like mystery, I like horror movies, I like zombies, and supernatural and sci-fi – I find those fascinating genres, and I’m good at them, so I want to keep working on games related to those topics.”

I’m always interested when people start a new studio, because those early decisions seem essential to establishing a good corporate culture. I like the nomadic and intercultural projects of Unseen.

Nakamura came to the public’s attention after appearing on stage to showcase GhostWire: Tokyo at E3 in 2019. Her brief appearance was so popular that it made Nakamura reconsider her career, and she left Tango Gameworks shortly after. time afterwards to spend time visiting other development studios. She announced plans to open a new studio in March last year. Prior to his work on GhostWire, Nakamura also contributed to The Evil Within 1 and 2, as well as Okami at Clover Studio and Bayonetta at PlatinumGames.


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