Editor’s Note: This post is part of our weekly In the NVIDIA studio series, which celebrates star artists, offers creative tips and tricks, and shows how Nvidia Studio technology accelerates creative workflows.
Creativity heats up In the NVIDIA studio as the July NVIDIA Studio driver, available now, accelerates the recent release of Chaos V-Ray 6 for 3ds Max.
Also, this week In the NVIDIA studio 3D artist, Brian Lai, presents his development process for Coffee and waffle in the afternoona piece that went from concept to completion faster thanks to NVIDIA RTX acceleration in Chaos V-Ray rendering software.
Chaos V-Ray Powered by NVIDIA Studio Delivers an Unforgettable July
Visualization and computer graphics software company Chaos released an update to the all-in-one photorealistic rendering software, V-Ray 6 for 3ds Max, this month. The July Studio driver gives creators on NVIDIA GPUs the best experience.
This release is a major update that gives artists powerful new world-building and workflow tools to quickly distribute 3D objects, generate detailed 3D surfaces, and add procedural clouds to create beautiful custom skies. .
The V-Ray GPU software – which already boasts high-performance final frame rendering with RTX-accelerated ray tracing and accelerated interactive rendering with AI-powered denoising – gets a performance boost, by more new features.
3D artists benefit from speedups in several ways with V-Ray 6. GPU enhancements include support for almost all new features in V-Ray 6, and enable faster lightweight cache and a new device selector to assign rendering devices to tasks. By allowing users to specify GPU usage for the AI denoiser, rendering performance is almost doubled.
Additional new key features include:
- Chaos Scatter – easily populate scenes with millions of 3D objects to produce natural-looking landscapes and environments without adjusting objects by hand.
- Procedural clouds — simulate a variety of cloud types and weather conditions, from partly cloudy to overcast.
- Improved trace depth workflow — simplifies setting trace depth overrides for reflections and refractions.
- Shading Improvements – includes a new energy-preserving GGX shader, thin film deployment in the V-Ray material for bubbles and fabrics, and improved V-Ray dirt functionality.
And there’s so much more to explore. Creators can join a free V-Ray 6 for 3ds Max webinar on Thursday, July 28 to learn how the new features are already helping 3D artists create fantastic visuals.
Rendering sweet waffles
This week In the NVIDIA studioBrian Lai, an artisan graphic designer, details the smooth and creamy creative process for Coffee and waffle in the afternoon.
Lai enjoyed the sweet satisfaction of creating with a GeForce RTX 3090 GPU and the benefits of NVIDIA Studio.
Lai’s journey into 3D art began at an early age, inspired by his photographer father – whom Lai worked for until he was accepted into Malaysia’s top art college, The One Academy. He finds inspiration in real-world environments, observing his surroundings.
“I’ve always been obsessed with optics and materials, so I just look at things around me and then want to reproduce them in 3D form,” Lai said. “It’s satisfying to recreate a thing or environment to confuse my audience as to whether it’s a real or 3D image.”
It’s no wonder that Coffee and waffle in the afternoon takes on a quaint quality, as a social media image showing a culinary adventure usually shows.
After finding a reference photo online, Lai began his creative process with a basic 3D model block, which helped him define a direction for the final image, as well as find a good distance focal length and a good position for the camera. Then he finalized each 3D model, turning them into high-resolution models and texturing each one separately. This allowed him to focus on the details of the accessories.
Lai called his creative experience with a GeForce RTX 3090 “smooth butter throughout.”
RTX-accelerated ray tracing happens super fast in the V-Ray GPU with AI-powered denoising. Lai prefers V-Ray “mainly because it uses the power of RT and Tensor Cores on the graphics card,” he said. “I don’t really feel limited by the software.”
The artist also used his GPU for the simulation in Autodesk Maya to get the most beautiful fabrics possible, noting that “the 4K preview texturing is so satisfying.” He then finished the models with normal card folds in Adobe Substance Painter.
Once all the models were ready, Lai put it all together in one scene. In the tutorial above, he shows how each shader was built in the Autodesk Maya Hypershade window.
The very last – and creatively endless – step was to look at dev. Here, Lai had to contain his tinkering because he “can make endless improvements at this point,” he said. In the end, he achieved the degree of realism he was aiming for and called the piece complete.
Check out more works by Lai, who first made a name for himself by discovering reverse art, or negative drawing, on his Instagram.
Join the #ExtendtheOmniverse contest, which runs until Friday, August 19. Do something magical by creating your own NVIDIA Omniverse expansion for a chance to win an NVIDIA RTX GPU. The winners will be announced in September at the GTC.
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