Nvidia’s new Studio Driver optimizes 3D applications for the latest RTX GPUs – unlock Unreal Engine 5 and more

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Today Nvidia released its April Studio Driver update with optimizations for most popular 3D applications such as Unreal Engine 5, Cinema4D and Chaos Vantage. Plus, support for the new Nvidia Ominiverse connector from Blender and Redshift.

I recently had the opportunity to sit down and chat with the Nvidia team as they demonstrated many of the new optimizations and capabilities. I was blown away not only by the realism of everything being rendered or the perfect lighting and shadows, but also by how blazing fast everything was rendered. Nvidia has also improved the speed and capacity of team workflows, making it a fantastic, clean work environment for a host of digital artists to collaborate on.

This latest Studio driver adds support for many creative applications such as Unreal Engine 5’s Lumen, which is a fully dynamic global illumination system for hardware and software ray tracing. The update also improves RTX and DLSS accelerated ray tracing in the UE5 viewport for real-time visuals, which is important when creating.

Not only will users benefit from beautiful ray-traced graphics, but also higher frame rates from inception to final product. Thanks to Nvidia Reflex in UE5, users playing with RTX GPUs will experience new levels of low latency. After seeing it live, I’m excited to see its potential.

When combined with some of the latest workstations from partners such as Lenovo, Asus and MSI, creators will have plenty of options to take advantage of the new Studio Driver to create their digital masterpieces. With Nvidia real-time denoisers delivering never-before-seen levels of real-time performance that enable improved efficiency in the art pipeline, RTX global illumination, and light mapping, the possibilities for users are endless.

I could go on and on, which I did when talking with the Nvidia team, but you can see what the new Studio driver is capable of by checking out some recent work from Andrew Averkinswho is a 3D artist based in Ukraine and specialized in creating photorealistic 3D scenes.

He has created several works of art using the Nvidia Omniverse Create application, Autodesk 3ds Max, which was accelerated by the Nvidia RTX A6000 GPU, and the work speaks for itself. I shared the work with my 12 year old daughter and she watched in silence for over 30 minutes. We then spent some time watching videos on Nvidia’s Omniverse YouTube chain that I highly recommend.


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