Rec Room Announces New Studio Creation Tool at Rec Con



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Today was the first day of Rec Room’s annual conference, Rec Con. The company unveiled its latest features for Rec Room users and its future plans. It also continues the con until the 25th with several events, panels and special rooms.

Rec Room CCO and co-founder Cameron Brown announced Rec Room Studio in his opening remarks. This new Unity-based feature will provide new tools for creators.

The company also announced other things, such as Rec Room’s standalone PC client. He’s also working on a new Rec Room Original, a 4v1 monster escape scenario with four people against a player-controlled monster. It’s also launching a virtual haunted house to celebrate Halloween, the first of its kind to be recognized by the Haunt Society apparently.

game room studio

The company’s biggest announcement, Rec Room Studio, brings new creation tools and the Unity editor to room creators. According to Rec Room, creators will get access to features like asset import, Unity Terrain Editor, Unity ProBuilder, custom sound, and more.

In an interview with GamesBeat, Brown said, “Adding Rec Room Studio into the mix does several things. It gives our creators access to a whole set of professional game development tools – not just the Unity editor itself, but the constellation of applications it can import from – Blender, Photoshop, etc. We believe this gives our creators an avenue to gain experience with an industry standard tool. We know that many of our creators aspire to a career in development, so spending time with these tools is an investment in that goal for them. And of course, this provides an immediate improvement in Rec Room fidelity and complexity, which benefits all of our players.

The future of the game room

Rec Room also revealed some of the milestones reached during its lifespan: for example, it has racked up over 82 million monthly active users in six years. It also paid $1 million to creators in the first half of 2022.

Asked about Rec Room’s immediate future, Brown said, “It’s really important to us that creators feel rewarded for their efforts, which we believe come in three flavors. First of all, it has to be fun to create in Rec Room! We will continue to invest in authoring tools and systems, trying to make them as enjoyable as possible. Second, every creator wants an audience for their creations – you want people to see your work and you want to get feedback. So we’re looking at our various recommendation and discovery systems to make sure all of our creators have a chance of reaching an audience. We’re also behind on improving our tools that allow creators to connect with their followers.

“Finally, we’ve been very happy with our payment program, where our creators can cash out the tokens they earn. We’ve seen a huge increase in this program over the past year, and that’s something we want to continue to develop.

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