Rockstar co-founder believes studio games will become less “edgy”


One of the co-founders of Rockstar Games spoke about the future of the studio’s titles and how he thinks games will change their tone in the future.

This is from the YouTube channel Killaz, who interviewed Rockstar co-founder Jamie King recently (Nov. 26) about the studio’s history and where it might go in the future. Working at Rockstar between 1997 and 2006 as VP of Development, King believes the tone of the studio’s titles may change in the future.

“It’s the same engine I worked on when I was there, the core of it,” King said. “It’s the same content. They’ve really perfected the systems. So I would be surprised if the game mechanics were really affected. I wouldn’t be surprised if the tone starts to change and if it maybe isn’t so nervous or so funny.

“I just think there might be more opportunities for them to do something cheesy because they never do,” King continued. Whether or not Grand Theft Auto 6 will take on a more “cheesy” tone instead of being based on parody and being “pissed off” remains to be seen.

Calling the lineup of Rockstar’s games a “beautiful machine,” King adds that it would be something “really hard to fuck.”

“I think culturally, internally, both North and New York [two of Rockstar’s biggest studios] Leslie and Dan are missing, yes, there is a difference, for sure ”. Leslie Benzies and Dan Houser have both left Rockstar in recent years and are partly responsible for the games work at Rockstar and founding the studio, respectively.

King also gave vague reasons why he actually left Rockstar in 2006, saying, “I left because I thought the situation was one-sided, and the situation was actually different. The way I found out, I was like, “I don’t want to do this anymore. I just took the whole fight, just took all the excitement for me.

In other news, the developer behind DC Universe Online has shifted gears and is now working on a massively multiplayer online game based on the Marvel Universe.

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