Bluepoint Games has made a name for itself producing some of the best remasters and remakes on the market, growing from 30 developers to 70 permanent core team members in 2021. In 2006, the year Marco Thrush and Andy O’Neil founded the studio, the team released one of the first digital-only PlayStation games called Blast Factor. The addicting top-down shoot ’em up is remarkable for several reasons. It was one of the first digital-only games and sort of ran at 1080p with 60fps on PS3. Indeed, to this day, it is still the only original IP to come out of the studio.
After Blast Factor, Sony gave Bluepoint the keys to God of War and the sequel to a remastered PS3 and Vita, released in 2009. Bluepoint’s knack for taking the past and bringing it to life in remastered form with a better graphics output and better support for trophies It was clear. The same process helped Bluepoint donate Sony Ico & Shadow of the Colossus Collection in 2011, while Konami ordered a Metal Gear Solid HD collection – containing the second and third games – for PS3 and 360 in the same year.
The Texas-based team completed that first period of remastering and instead spent a few years working on porting games between systems. Sony, already in bed with the team, asked the underrated PlayStation All-Stars Battle Royale to get a Vita day-and-date edition alongside the PS3 version in 2012. This was followed by a port of Flower on PS4 and Vita in 2013. A year later, Bluepoint released a reverse port of Titanfall for 360, which was an awesome almighty feat.
The return of Sony’s remasters has occupied the team’s 2015 slate, with Uncharted: The Nathan Drake Collection – including Drake’s Fortune, Among Thieves and Drake’s Deception – and Gravity Rush Remastered both heading to PS4. While both were good ports, they were the minimum requirement without any special love for making games or extras. However, that would be quickly rectified during the next period of Bluepoint’s existence. Shadow of the Colossus, the game the studio ported in 2009, received a full-fledged remake in 2018 that blew up some tunics. Bluepoint took the original files and data and brought the game into the modern era with enough class to prove the team to be a home of unique, top-notch talent.
FromSoftware’s beloved Demon’s Souls got a PS5 remake when the Generation launched in 2020. It led the charge on what the next generation was capable of – erasing load times, high fidelity, and frequencies. images, and seriously detailed worlds – and only a year later, the team was recruited by Sony for PlayStation Studios.