XCOM veterans’ new studio wants to “blur the line between strategy and action”

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A new studio built by XCOM studio veterans aims to “blur the line between strategy and action games”.

Bit Reactor founder Greg Foertsch’s most recent credits include working as art director on XCOM 2, though his history with Firaxis dates back to his debut in 1996. The studio recently unveiled its official site and social media channels, and while he’s not ready to share what his debut project will be, Foertsch outlined some of the studio’s ambitions in a GamesIndustry.biz interview.

The short version is that these ambitions are very, very high. Foertsch expects Bit Reactor “to take on Halo or whoever is out there, like we did in 2012” with XCOM. He thinks strategy games still have huge untapped potential to appeal to gamers of all persuasions, not just 4X hardcore.

“There are ways to tell stories and convey information that don’t require a wall of text,” Foertsch said. “That’s what we’re focused on – bringing that to the genre and really blurring the line between what is a strategy game and what is an action game.”

Foertsch cited the examples of Mario + Rabbids Kingdom Battle and Gears Tactics as examples of the flexibility of strategy games.

“If you lead with story and immersion, I think you can find ways to just make a great game and not just make a strategy game.”

However, if you are looking for one at the moment, we would be happy to direct you to our guide to the best strategy games.


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